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from datetime import datetime
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from typing import Any, Dict, Optional
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from astrbot.api import logger
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from .base import BaseDomainService
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ACHIEVEMENT_CHOICES = [
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(0, None, "资历总览"),
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(1, "1", "杂闻总览"),
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(2, "2", "武学总览"),
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(3, "3", "修为总览"),
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(4, "4", "装备总览"),
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(5, "5", "技艺总览"),
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(6, "6", "阅读总览"),
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(7, "7", "任务总览"),
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(8, "8", "足迹总览"),
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(9, "9", "战斗总览"),
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(10, "10", "声望总览"),
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(11, "11", "秘境总览"),
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(12, "12", "帮会总览"),
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(13, "13", "阵营总览"),
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(14, "15", "节日总览"),
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(15, "16", "活动总览"),
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(16, "17", "风雨江湖路总览"),
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(17, "40", "家园总览"),
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(18, "41", "剑侠录总览"),
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]
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ACHIEVEMENT_CHOICE_MAP = {
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index: (menu_id, title) for index, menu_id, title in ACHIEVEMENT_CHOICES
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}
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class AchievementService(BaseDomainService):
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async def _load_achievement_cache(self, key: str) -> tuple[Optional[Any], bool]:
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"""读取资历基础数据缓存,返回数据和是否已过期。"""
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return await self._cache.get(key)
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async def _save_achievement_cache(self, key: str, payload: Any):
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"""写入资历基础数据缓存。"""
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await self._cache.set(key, payload)
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async def _get_achievement_base_data(
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self, cache_key: str, config_key: str
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) -> Optional[Dict[str, Any]]:
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"""获取资历菜单或点数数据,优先使用未过期缓存"""
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cached, expired = await self._load_achievement_cache(cache_key)
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if cached and not expired:
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return cached
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data: Optional[Dict[str, Any]] = await self.request(config_key)
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if data and isinstance(data, dict):
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await self._save_achievement_cache(cache_key, data)
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return data
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if cached:
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logger.warning(f"资历基础数据接口失败,使用旧缓存: {cache_key}")
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return cached
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return None
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def _flatten_achievement_ids(self, values: Any) -> list[int]:
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"""展开菜单中的单个资历 ID 和数组资历 ID"""
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result = []
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if isinstance(values, list):
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for item in values:
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result.extend(self._flatten_achievement_ids(item))
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return result
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try:
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result.append(int(values))
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except (TypeError, ValueError):
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pass
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return result
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def _category_achievement_ids(self, category: Dict[str, Any]) -> list[int]:
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"""提取分类及其子分类包含的资历 ID"""
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ids = self._flatten_achievement_ids(category.get("achievements", []))
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for child in category.get("children", []) or []:
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if isinstance(child, dict):
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ids.extend(self._flatten_achievement_ids(child.get("achievements", [])))
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return ids
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def _build_achievement_progress(
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self,
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name: str,
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achievement_ids: list[int],
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point_map: Dict[str, Any],
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completed_ids: set[int],
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) -> Dict[str, Any]:
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"""按资历点数计算完成进度"""
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unique_ids = set(achievement_ids)
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total_points = 0
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completed_points = 0
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completed_count = 0
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for achievement_id in unique_ids:
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try:
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point = int(point_map.get(str(achievement_id), 0) or 0)
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except (TypeError, ValueError):
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point = 0
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total_points += point
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if achievement_id in completed_ids:
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completed_count += 1
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completed_points += point
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percent = round(completed_points / total_points * 100, 2) if total_points else 0
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return {
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"name": name,
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"total_points": total_points,
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"completed_points": completed_points,
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"percent": percent,
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"percent_text": f"{percent:.2f}%",
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"achievement_count": len(unique_ids),
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"completed_count": completed_count,
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}
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async def zili(self, name: str, server: str, choice: int) -> Dict[str, Any]:
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"""角色资历"""
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return_data = self.new_result()
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if choice not in ACHIEVEMENT_CHOICE_MAP:
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return_data["msg"] = "无效序号,结束会话"
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return return_data
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role_params = {"server": server, "name": name}
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role_data: Optional[Dict[str, Any]] = await self.request(
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"jx3_jueshexinxi", params=role_params
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)
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if not role_data or not isinstance(role_data, dict):
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return_data["msg"] = "未查询到角色"
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return return_data
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global_id = role_data.get("globalId")
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if not global_id:
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return_data["msg"] = "无法获取角色全区 ID"
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return return_data
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achievement_data = await self.request(
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"jx3box_user_achievements",
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params={"jx3id": global_id},
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out_key="data",
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)
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if not achievement_data or not isinstance(achievement_data, dict):
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return_data["msg"] = "未查询到资历数据"
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return return_data
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completed_ids = set()
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achievements = achievement_data.get("achievements") or ""
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if isinstance(achievements, str):
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for item in achievements.split(","):
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try:
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completed_ids.add(int(item.strip()))
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except ValueError:
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continue
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elif isinstance(achievements, list):
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completed_ids = set(self._flatten_achievement_ids(achievements))
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menu_payload = await self._get_achievement_base_data(
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"achievement_menus",
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"jx3box_achievement_menus",
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)
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point_payload = await self._get_achievement_base_data(
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"achievement_points",
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"jx3box_achievement_points",
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)
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if not menu_payload or not point_payload:
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return_data["msg"] = "基础资历数据获取失败"
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return return_data
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menus = menu_payload.get("menus", {})
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points = point_payload.get("points", {})
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if not isinstance(menus, dict) or not isinstance(points, dict):
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return_data["msg"] = "基础资历数据格式异常"
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return return_data
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selected_menu_id, selected_title = ACHIEVEMENT_CHOICE_MAP[choice]
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items = []
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if choice == 0:
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total_ids = []
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for _, menu_id, title in ACHIEVEMENT_CHOICES[1:]:
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category = menus.get(str(menu_id), {})
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if not isinstance(category, dict):
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continue
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category_ids = self._category_achievement_ids(category)
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total_ids.extend(category_ids)
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items.append(
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self._build_achievement_progress(
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title, category_ids, points, completed_ids
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)
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)
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summary = self._build_achievement_progress(
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selected_title, total_ids, points, completed_ids
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)
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else:
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category = menus.get(str(selected_menu_id), {})
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if not isinstance(category, dict) or not category:
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return_data["msg"] = "未找到该资历分类"
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return return_data
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category_ids = self._category_achievement_ids(category)
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summary = self._build_achievement_progress(
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selected_title, category_ids, points, completed_ids
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)
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for child in category.get("children", []) or []:
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if not isinstance(child, dict):
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continue
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child_ids = self._flatten_achievement_ids(child.get("achievements", []))
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items.append(
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self._build_achievement_progress(
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child.get("name", "未命名"), child_ids, points, completed_ids
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)
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)
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if not await self.attach_template(return_data, "zili.html"):
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return return_data
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return_data["data"] = {
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"title": selected_title,
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"summary": summary,
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"items": items,
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"role_name": role_data.get("roleName", name),
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"server": role_data.get("serverName", server),
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"zone": role_data.get("zoneName", ""),
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"force_name": role_data.get("forceName", "无"),
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"camp_name": role_data.get("campName", "无"),
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"tong_name": role_data.get("tongName", "无"),
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"updated_at": achievement_data.get("updated_at", ""),
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"update_time": datetime.now().strftime("%Y-%m-%d %H:%M:%S"),
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}
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return_data["code"] = 200
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return return_data
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